Monday, 14 January 2013

Task 7

I created a simple manipulation image using rocks and stones from other images and placing them into the main image. This was made by using brightness and contrast, blur tool and the lasso tool. This is an early image and I would want to make vector style images.

This is a scene I created for the ending of each level. I went into Photoshop and painted this scene using a graphics tablet.

These are more recent level creations for my game. This is how I want my game to look as it have a cartoon feel but it hold the realistic look I also wanted for my game.

Today we did a tutorial on how to turn a day time image into a night time scene. Firstly, we took an image into Photoshop.

When we had our image into Photoshop, we duplicated the image. We then went to filter, render and chose lens flare and moved it into the top right corner.
Next we used the pen tool to outline the area where the orange and blue circles where, selected them and deleted it.

After we deleted the orange and blue highlights, we then made a selection from the lens flare to the bottom left, which was wider than the top. We then went to select inverse and lowered the brightness and contrast. We then deselected the highlighted area.
Next, we went to image, adjustments and chose photo filter. We chose the cooling filter (82), with a density of 70. 
After we inserted the photo filter, we added a new layer and added clouds, adjusted its brightness and contrast.
We then lowered the opacity to reveal the ruin.
Next, we went to filter, blur and chose Gaussian blur to make the clouds look misty with a radius of around seventy seven.

After we added the Gaussian blur, we went to transform and stretched the clouds to make it look more like mist.
We used a layer mask to make it look more realistic and not so covered.

 Then we went and filled a new layer black. Went to filter, render and fibres to make a rain effect.
Then we changed the angle and the opacity to make it look like rain.


Night scene
Firstly, we filled the background with black and used the pen tool to cut out the house from an image.
After this, we then duplicated the image and flipped it horizontally to create one big building.
We then went to hue and saturation to make the image darker. Next, we got an image of a moon and edited it in layer style. we added an outer glow and experimented with the setting to get a look we wanted.

after we added the moon, we inserted a clouds image and lowered the levels and adjusted the hue and saturation further.
We then used the original clouds image to create a brush so we could create smoke from the chimney. I also lighted used the brush tool to create some glow from the windows.

Floating island

With this image we took a root ball image and cut it out.  
We then re-used the house image from the previous demo and transformed it so it could sit on top of the root ball.
Next, we used the clone tool on a set of tree images to add bushes and trees to the foreground of the house.
After this, we moved it into a lake image. Here we used the burn tool on the root ball and increased the hue and saturation on both the island and lake. I then duplicated the island image and transformed it so it looked like it was reflecting onto the water.

After finishing the first part of the tutorial, we moved onto create more for the image.
firstly we took an image of the a tree trunk and worked in the channels. We added an alpha channel and used the lasso tool and went around the tree trunk. After this we then saved the selection as an alpha channel. We then made all of the channel layers visible. This creates a red layer where you can use the brush tool to edit how much is shown. We then loaded the selection, inversed the selection and deleted the red area.       
Then we used a layer mask and placed a river image on top of the tree trunk.
Then we added some texture to make it look more like a cliff face and that water was falling, so it looked like a water fall.
Then we added the floating house we made before and added some clouds.
This is the final piece.

Monday, 7 January 2013

Dartmoor images

Here I have taken a variety of images from our trip to the moors. I have also taken some images into Photoshop and manipulated them. 

The idea for this image is to help me with colour and landscapes of the moors. The colours are bright so this could be an introduction to the game making it feel happy.

This image was taken for the texture. In my game, I want to use rocks, stone bridges and standing stones.

I took this image of the waterfall because water will be relevant in my game as the player will need to cross bridges to get to the next level. 

The colours in this image are dark, I can take these colours and use them for a moment in my game where the evil is approaching. 

In my game, I want to use the history of the moors by using standing stones. This image gives me an ideas for  what it could look like.

This image was taken because I wanted to get darker colours of the moors and the shadows of the trees.  

I took this image because its colours are dark and the textures on the building.

In my game I will use rivers at the end of each level and the player will have to cross them to get to the next level. This helps me with the vanishing point of rivers and streams and also the colours.

The idea behind this photo was to help me develop a landscape for my game. The logs at the forefront of the image could be part of the game and what the character jumps on to get further in the game. The landscape is misty and could be where the hell hounds come from.

These image was taken to focus on the landscape, the rocks, the colours of the landscape, rocks and the sky.

These two images are to help give me an understanding for the rocks in the moors. This image looks a bit empty and could be the setting for the final battle. 

This image was taken for the lighting of the area. The colours of the rocks and the textures are also helpful for my game.

I took this image because I wanted to get the colours from this image. This image could be in my game where the character runs along the fence.

This photo is to focus on the colours in the centre of the image and the lighting at the back of the image. 

These images show the landscape of the moors. The rocks in the foreground of the images are to help me with my game as I will be using rocks and stones for the character to jump on.

I took a few images into Photoshop and did some photo manipulation.

With this lake photo, I adjusted the vibrance and the saturation. I also adjusted the curves of light.

With this rock image I adjusted the vibrance and saturation. I then messed around with the curves and got this scary image of the landscape.

With this image of the stream, I simply added a cut-out filter and adjusted the brightness.

With this image I adjusted the vibrance and saturation. I then adjusted the curves to make it darker.