Monday, 19 November 2012

Task 3: design an ordinary object in the style of a chosen artist

Cubism
I took influence from the art movement cubism and the artist Robert Delaunay to make a kettle.

Robert Delaunay, Joie de vivre (The Joy of Life)

To create my ordinary object in the style of another artist, I started by searching for artists and I found Robert Delaunay. I took influence from his 'Joie de vivre' piece as I felt it would work well at transferred into in ordinary piece. I found an image of a kettle as everybody uses a kettle most of the time. I chose Robert Delaunay because his bright colours and shapes within each other which looks very mad and to create this as  an object would be interesting to do.

 http://elogedelart.canalblog.com/archives/quote/p40-0.html - image for artwork

http://charlielaing.wordpress.com/2012/07/28/how-sustainable-is-your-cup-of-tea/ - image of kettle

Next task was to take an ordinary object and turn it into a character that can be used in a game. I started by researching game characters to help me create a character for a game.

Mario is a fictional character in the Mario video game franchise by Nintendo, created by Japanese video game designer Shigeru Miyamoto. Mario has appeared in over 200 video games since his creation. 
Mario currently appears in varied video game genres such as racing, puzzle, party, role-playing, fighting and sports.
 
Mario is depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom. He repeatedly rescues Princess Peach from the turtle-like villain Bowser and stops his numerous plans to destroy him and take over the kingdom.
Mario also has other enemies and rivals, including Donkey Kong and Wario.
Mario Kart racing series, Mario Tennis and Mario Golf series, role-playing video games such as Paper Mario and Super Mario RPG, and educational games, such as Mario Is Missing! and Mario's Time Machine.

I then decided to use the kettle that I used in my cubism piece. I took it into Photoshop and created the image above. I attempt to think of a game involving a kettle but I found it challenging.


I then created a character using a hair dryer and came up with a game concept.



The game is about defeating head lice. You play as a hair dryer who has to use its air powers to fly up and push the lice off the clouds. To complete this game, you have to defeat the lice and get to the red safe zone which is the ending for the level.
I took influence from the game Mario for its style and colours as it stands out to children.

http://blogs.worldbank.org/ic4d/category/tags/government-clouds - clouds used in mock up piece

http://www.amazon.co.uk/BaByliss-5548U-Curl-2100W-Dryer/dp/B002XDPTLC - hairdryer

http://www.theliceladies.com.au/about/head-lice-cartoon-2/ - cartoon enemy

pop art demo

Today we made a pop art image using an everyday object. Firstly we went to image, mode and chose Grayscale. Then adjust the brightness and contrast to darken it a bit more. Next we used monotone and duotone to give the shoe colours. We then used the Pen tool for precise selections to make a selection on the shoe. We then adjusted the hue and saturation of the shoe. Then we got a New layer, chose a background colour and filled the layer using paint bucket. Then we Transformed the first image so we could then Duplicate the image and adjust the hue and saturations.
 
I feel that this technique is an easy technique and a fast way to create something different. I like this technique and I will use this in the future.

Monday, 12 November 2012

3 line drawing examples

DC Batman comics
 
Batman comic pages are very iconic and is known by everyone. The lines show movement as the main character is fighting off the enemies, also the water and the logs are given movement as their is a lot going on. The viewer can understand the nature of the comic page because of line. They can understand batman is kicking someone or running because of the lines showing movement. The lines also show effects, it shows a bright explosion like image to show the impact, which helps the viewer understand what is going on. If no movement lines where shown or explosions and impacts weren't there. The comic page would look very motionless and wouldn't give the same effect to the reader.     

Santa Cruz skateboards
The Santa Cruz skateboard graphics are very crazy and mad, which portrays the image of the skating scene. The viewer of their art attack video can understand the the character is a skater, he has hit his head and is having some dream which involves the character progressively getting more and more scared as the video goes on. You can tell this by the facial expression get more detailed as the fear grows. The media used helps get the story across better, compared to a comic book style because the media used is modern and I feel it helps the viewer understand the meaning behind the skate culture as well as the company.


The Screaming hand has become an iconic image for the Santa Cruz company and for skating as a whole. The viewer can instantly understand this piece as it is weird and mad. Meaning they will be able to relate it to the skating scene for its freestyle feeling and crazy originalities. The colours and the lines express the skate culture because of the bright colours. This would have been created as a screen print in 3 main separate layers. The first layer would be the blue hand, then the black shading to give shape the hand and then the tongue. This piece has been created on skateboards, snowboards, top, shoes and many other materials. This has become an iconic image for the skate scene.          

Iron Maiden
Eddie the head

Iron Maiden are a classic rock band which are very loud and a bit mad. Their cd cover help explain their style of madness. nearly all of their cd covers feature Eddie and it shows dark, scary, madness which helps the veiwer uderstand what kind of a band they are and their look. The font that their name is in is very solid and stand out to veiwer. Although their name is very straight, their cd artwork is very free and slighty abstract. Their artwork is very similar to Santa Cruz's graphics in that they also have very mad designs. The colours used are very dark which makes the veiwer understand what kind of a band they are.      

Monday, 5 November 2012

Observational drawings


Firstly, I drew 3 keyring using a graphics tablet. These came out better than expected because I didn't feel comfortable using the graphics tablet.


I then applied colour to one of my keyring drawings.

I also drew them in my sketchbook to show different methods in my work.
I experimented with the cross hatching technique in Photoshop with my drawn images which I scanned into the computer.
I tried another shading technique in Photoshop, but I tried tonal shading to see the difference between the two techniques and i feel that the cross hatching technique is more successful.

Secondly, I attempted to draw an iPhone which didn't work well because of the shape and proportions. I then reviewed my first attempted and improved it. It looks a lot better but it could still be improved further.