Monday, 4 March 2013

Task 9

I made this because I feel that these are the kind of colour I might use for my game, but this might change as my work develops.

I created a scene that could be at the end of each level, every level could have a different looking ending but that is yet to be developed.
 
My game idea will by based on the gameplay of Mario where you have to jump around and over obstacles, collect items and squash the enemy in the game. There will be around thirty levels were you have to make your way to the end to defeat the hounds and the squire to stop the moors being flattened and built on.
 
Frank Lloyd Wright 
 
Frank Lloyd Wright was born, June 6th 1867 and died, April 9th 1959. He was an American architect, interior designer and writer. He has become famous for his architecture. For the time, he created intricate and modern building that have become iconic. His work is original and innovative; for example, the falling water building is one of the iconic building that has been designed by wright as it is one of his innovative buildings, in a location, that someone wouldn't have built on.
 
For inspiration in a game, I cant take any from his buildings, but from his imagination and innovation. 
 
 
Architecture in games
 
The designers for Grand theft auto 4 have gone for a photo realistic style to the game. The designers would have reviewed the type of architecture in modern cities and traditional buildings. As this is a game set in the present time, the building are very modern with a high level of detail to show realism.
The designers would have photo referenced building like burger king to create their own versions of fast food building. This is done with a great likeness to make the player feel comfortable in surroundings they are used to in the real world by making them recognisable.
 
The attention detail in Grand theft auto 4 is impressive, I would my Dartmoor game to have a sense of realism whilst have slight cartoon feel.
 
Olafur Eliasson
 
Olafur Eliasson was born in 1967 in Copenhagen, Denmark and he is an artist known for sculptures and large-scale installation art using elemental materials such as light, water, and air temperature. He does this to enhance the viewer’s experience.
The weather project was installed at the London's Tate Modern in 2003 as part of the popular Unilever series. The installation filled the open space of the gallery's Turbine Hall.
Eliasson used humidifiers to create a fine mist in the air via a mixture of sugar and water, as well as a semi-circular disc made up of hundreds of monochromatic lamps which radiated yellow light. The ceiling of the hall was covered with a huge mirror, in which visitors could see themselves as tiny black shadows against a mass of orange light.
He is very inventive with his work, 'your watercolour horizon' uses water and a HMI lamp. the light is projected onto the water which then causes this colourful light ripples around this display. This is part of a series 'your chance encounter'. 

Lighting in games
The shot used in this shot is a slight up shot of vehicles. Its a night time shot and the light over the cars makes them stand out and make them the centre of attention. The lights are background are blurred to give you a sense of speed in this shot. This shot is also showing the high quality of the texturing in the game.

This night time shot Is really showing off the profile of the car. The blurred background makes the car to focal point of the shot of this night time scene. The light follows the cars lines making it stand out even more.
 
Looking at these night time scenes, I feel that I could make some night time scenes for my Dartmoor game.

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